![]() ![]() That, coupled with Ternion Attack (which cause your staff to do splash damage) really spread around the debuffs, and increases the projectile speed. Sure, you think, Poison Damage isn’t great, but you only need Envenom Weapon to get Nightshade, which slows all the enemies down for 5 seconds (great for a range combatant), and Mandrake, which cause the enemy to get confused and/or Fumble their attacks. ![]() Envenom Weapon, Nightshade, Toxin Distillation and Mandrake. It’s all very lame.īut hey, at least I get one hit kills on most trash enemies now, so that’s something. But again, there’s no oomph, enemies just drop dead where they are, there’s no satisfaction, there’s no satisfying sound effect or animation or explosion. And when I do, I can one-hit-kill most enemies now, which is kind of cool, it’s not something most of my characters could do in this game, so that’s something. Basically you have to walk up next to an enemy and hit them with all 3. What if there’s a clump of enemies? Nope, they still miss somehow. So unless you’re right up next to the enemy, two projectiles always miss and go off in various directions. That sounds awesome on paper, but the actual skill as used has a really wide arc. It basically fires 3 projectiles instead of one from your staff, with a nerf to the damage of each one. I have to say that just like every other skill I’ve used in this game, this skill turned out to be so lame. I got to the Spartan army checkpoint last night. I think I’ll base my character around that. The Spirit tree has a skill that lets you fire 3 projectiles from a staff. Here is a basic build to get you started if you fancy trying one. Scatter shot your foes and watch them stumble around in a daze until they die from poison. I really enjoy the Brigand who specializes in bows/poison. Crank it up to ludicrous speed or whatever the highest is and TQ really flies. What really pushed it over the edge for me though was the speed option. Plus the bright and welcoming aesthetic is more appealing. I vastly prefer the talent trees which I think are more refined. Too little damage, no strong bows in the game However, keep in mind that you get little EXP from monsters who are being attacked by friendly NPCs.The cool part about starting over like this is that I can bring my experience of the game and have a head start in what NOT to pick: There is no advantage to keeping NPC alive or dead. However, on Legendary difficulty you might want to use them because you will need any help you can get. What concerns shrines: I also don't use them, I pretend to think they don't exist. I don't say that I like this change, but it explains why it isn't stated in manual. It was reduced to 80% in AE to avoid having easy way to invincible characters. Resistances initially were capped at 100%, making your character immune to that kind of damage. And in case you will be able to kill them, it will be very inefficient way. No matter how good you play, you won't be able to kill satyrs in beginning of Epic because of the way how game mechanics work. ![]() Some people think that Normal/Epic/Legendary stands for Easy/Normal/Hard. Why do some NPC soldiers have health bars and will die if unassisted while others do not? Is there an advantage to keeping them alive such as a greater reward? Perhaps utilized in Epic or Legendary mode? What purpose does the internal game timer serve? Is it used in timed quests in Epic or Legendary mode? It seems odd to me for the Titan Quest developers to spend time adding history and myth sagas to the game with storytellers and then allow multiple random shrines to pop up without any basis in reason. Hopefully they don't exist in Epic or Legendary modes. Is there a way to turn off the annoying immersion breaking shrines? I ignore them but I would rather not be insulted with this dummy down feature. Why do resistances appear to max at 80%? Adding additional amounts does not increase them. He is in Corinth now and the main menu does not allow me to switch to Epic. This time the monsters are harder and the rewards are higher."įirst off, I want to play from lvl 1 in Epic or Legendary mode because Normal is too easy.Īdditionally, I cannot choose to switch to Epic or Legendary with my lvl 40 character who has completed the original game and killed Hades. You’ve earned, returns to the dusty Greek road where it all began. Your hero, with all the levels, loot and powers Quote: "When you complete Titan Quest, you unlock a new difficulty level for Then supposedly, you can start over in Epic or Legendary. According to the manual for the original game, everyone is forced to play in Normal mode at first.
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